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Higashi Joe
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Inscrit le: 17 Fév 2005
Messages: 620
Localisation: Strasbourg


MessagePosté le: 30 Nov 2006, 13:37 Répondre en citant Back to top

Le jeu sortirait le 10 décembre!!! Plus qu'une dizaine de jours!

The game will be available the 10th december!

I hear a lots about the changes and it looks too much interesting!!
Chipp has a FRC on alpha blade!!! And the Sankaku tobi looks too cool!!!
I want the game!!

Et voici la zic d'intro:
ici

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AtTheGates
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Inscrit le: 12 Juin 2005
Messages: 9
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MessagePosté le: 01 Déc 2006, 10:50 Répondre en citant Back to top

damnit an FRC on alpha blade?
too good to be true Very Happy

http://wiki.livedoor.jp/ggxx_matome/d/FrontPage

this site has updates on the loketests in japanese, but there is nothing for chipp Sad

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Higashi Joe
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Inscrit le: 17 Fév 2005
Messages: 620
Localisation: Strasbourg


MessagePosté le: 01 Déc 2006, 12:44 Répondre en citant Back to top

Thanks for the link but I already know it, for better update, you have to go on other pages where are Chipp players for chipp updates because they put all the news things discovers, same thing for the other characters.

I ve got a lots of news about Chipp But I prefer to let the game been available first.

If you want to know, he has new gathering combo like Stand K, 2D
He had a great Alpha Blade FRC!!!! So cool!!
And his new move is great too! Like Mai shiranui he go to the screen border and jump at 40°, it can be change at 10° but the way to do it is unknow.
you can also doing air dash and jump attack after it! And his teleport frc is now at 2 Frame.
His jump D do no more bound, same thing for 6K in counter.
His Beta blade has recover his automatic jump install that was deleted from previous locatest.
Alpha blade make opponent recover a lot more than previously.
At last, Chipp is weaker at first sight but, all the characters had lost their main advantage or a lots of advantage so the balance changes a lot, so it's difficult to know where is Chipp in the rank now.
And the slash back system can also change a lots the rank too.
Ky's main pressing had become a lots weaker, Sol do no more bound so less damage, but there are so many things to work on now that it's too difficult to judge, so just have fun!
It's clear that this game will be very very fun! Event if the Slash haven't been exploited at all, that a pity, but, the new stage, some changes and new music will make the motivation up and the changes on the characters can change the match, it only depends on players to find the new way

And For me, Chipp will be very very fun!! It's sure, more like a Ninja and he will be more impressive as a speed character! I just can't wait for the game

For exemple, Ky had a new loop with one of his new move, he had also new awful mix up better than the Jump D mix up.

Sol has a lots of Clean hit! He will be too fun! (Ground viper, Riot Stomp, Side winder..)

If other persons wants to know changes just ask, because, their was so much updates that I give up to put them until the game is available.

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[TBG#2]chun_li1
Challenger
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Inscrit le: 28 Déc 2005
Messages: 20



MessagePosté le: 01 Déc 2006, 20:12 Répondre en citant Back to top

I would request information on Dizzy.

So far I only know :


Command modification of [nekuro] (632146P)

Less defense, die faster

FB : Homing Bubble


This is a rumor : her 2D has jump cancel
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Madjid
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Inscrit le: 26 Mai 2005
Messages: 691
Localisation: France


MessagePosté le: 02 Déc 2006, 07:07 Répondre en citant Back to top

Dizzy make the most of Beat By I've seen since the beginning of the versus on A Core in Sega Center (last week).
Maybe she die faster, but she can kill faster too ^^
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cuongster
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Inscrit le: 17 Fév 2005
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MessagePosté le: 02 Déc 2006, 11:09 Répondre en citant Back to top

Citation:

This is a rumor : her 2D has jump cancel


OMG !
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Higashi Joe
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Inscrit le: 17 Fév 2005
Messages: 620
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MessagePosté le: 02 Déc 2006, 14:18 Répondre en citant Back to top

Dizzy:

JHS: become slower
214+?: don't disapear if you get hit like before
looks like you have to do twice the command and combine effect for example:
214P, the fish appears, then you can add the fonction like push P it will bite four time!
214K>HS, it will lock opponent bite one time and use laser!
so that mean, : 1 make appears the right fish then add:
P: bite twice
K: opponent lock and bite once
S: Upward lazer
Hs: normal lazer

no more FRC on Dizzy's 2D but she had Jump cancel on it!
Dizzy's bubble is faster so you can do at far distance 2D JC bubble double air dash!
New command for the 421S?: 236S/K
Gathering combo :K, Hs and HS, 2D disapear and new: 2K, HS added but it become a combo only on a crouched opponent
Defense rate become weaker

Force Break: Bubble, it locked opponent like Bridget Roger and is at same speed, when it touch opponent it longs for 3 seconds

New moves: still unknow had to wait for 8 days

Gamma Ray damage up
New: J2S looks like GGX JS


Extra news for Guilty AC:

-New intro
-New animation when Ky, and O Sol are beaten by Ky or O sol.
-Sol is now more like a dark hero
-looks like characters weight had change (they had make Diet?)
-Last Boss is Ino when she's beaten there are a Black Hole that appears -but no O Sol (have to do a tips?)
-before Last Boss there are rival opponent (For Chipp it's Venom but no special animation)
-No more Ultimate move for Boss Ino
-Option select on air throw: but you have to do something like
4+HS+D+K
if you do: 4/1+HS+D+S it will make option select with Slash Back
-When pushing Start at Character select you can chosse Ex color!->Hold Start and push another button
- Even when we get hit in counter by a Burst we can air recover! (Good for Aba)
- Burst become as fast as Aba burst (19 frames instead of 23)

Last Chipp's news :

Beta blade automatic jump install recover once again confirm
3 jump recover
FB Genrozan slower small hit box
Sankakutobi's penalty disapear (YEAH!!Very Happy )
Sankakutobi's two angle can be choose

The game will be available on PS2 in 6 months (damned!!)

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[TBG#2]chun_li1
Challenger
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Inscrit le: 28 Déc 2005
Messages: 20



MessagePosté le: 02 Déc 2006, 15:07 Répondre en citant Back to top

Higashi Joe a écrit:
Dizzy:

JHS: become slower
214+?: don't disapear if you get hit like before
looks like you have to do twice the command and combine effect for example:
214P, the fish appears, then you can add the fonction like push P it will bite four time!
214K>HS, it will lock opponent bite one time and use laser!
so that mean, : 1 make appears the right fish then add:
P: bite twice
K: opponent lock and bite once
S: Upward lazer
Hs: normal lazer

no more FRC on Dizzy's 2D but she had Jump cancel on it!
Dizzy's bubble is faster so you can do at far distance 2D JC bubble double air dash!
New command for the 421S?: 236S/K
Gathering combo :K, Hs and HS, 2D disapear and new: 2K, HS added but it become a combo only on a crouched opponent
Defense rate become weaker

Force Break: Bubble, it locked opponent like Bridget Roger and is at same speed, when it touch opponent it longs for 3 seconds




omg!!! praise the gods! top tier for sure! Shocked


Thank you, thank you, thank you, Phil and Arc systems! Very Happy

Best christmas news ever!


chun_li1
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[TBG#2]chun_li1
Challenger
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Inscrit le: 28 Déc 2005
Messages: 20



MessagePosté le: 02 Déc 2006, 16:50 Répondre en citant Back to top

@ Phil


Someone is asking for new information on Jam in AC.


Can you add new information on Jam? Thx in advance!
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T-nor
Hardcore Gamer
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Inscrit le: 12 Mar 2005
Messages: 198
Localisation: Toulouse


MessagePosté le: 03 Déc 2006, 13:53 Répondre en citant Back to top

phil can you tell me information on ky and potemkin please ?

thanks Smile

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Higashi Joe
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Inscrit le: 17 Fév 2005
Messages: 620
Localisation: Strasbourg


MessagePosté le: 04 Déc 2006, 00:42 Répondre en citant Back to top

Jam:

Force Break:
-after 236S New D added make opponent bound on the border screen
-New Charge: 44D then can put P/K/S It charge two power move (the same than 22 P/K/S but you gain two mark!)
-after 236S: 236P


Parry: rumours: command change to N46
FRC on 236P in the ground
Renhoukyaku (don't know wich move is it? the dragon kick? But the name is normally kenroukyaku but it's near isn't it?Perhaps the player make a mistake? Or it's a nickname) attract opponent to Jam

But there no big changes, because Jam is considered almost perfect!! Shocked


Potemkim:

FB: 63214HS (armour move)
New move:
Air potemkim Buster :632146D it 's a attack throw move but looks like it can be used like a cancel move (so no combo)

FDB: 63214S in counter throw the opponent too far (behind him?) to combo

Hammer Fall (46hs) is move to 2/3 of the screen

no more combo after potemkim buster, it had same recovery than heavenly potemkim buster and throw as far

After Slide Head (236S) it's possible to hit opponent when he s on the ground

JS in counter make floor bound


Ky:

FB:

- Lightning Sphere?:
After Charge Attack (236D) make 214D (Looks like robo ky mu in charge? The 236236P?) it's fast but don't connect after Stand S (near the opponentà

- Charge Drive (after Lightning Sphere 46D)
Rising force (Destroy move) 's motion

New Move:
Lightning Javelin: After Viper Thrust (623HS) 236HS
Looks like Side Winder make opponent border screen bound. If the number of hit is high and the opponent bound high then he can air recover but usually Ky and the opponent land at the same time. LJ has an FRC.

Stun edge (236S/HS) become a level 3 attack

Air Stun edge had an FRC! (>Aria's blog)

Charge Attack (236D) comes out slower, attack level down, and it disapear after crossing one screen's distance it's still keep his FRC.

Air HS Stun : is faster but less recovery

Viper Thrust: opponent air no recovery time decrease

Greed Saber (214K): Ground bound opponent air no recovery time decrease but Ky still can connect with his near Stand S but he can do only one loop

Stand Deeper (236K): shorter and become slower, it become hard to connect with a combo.
(But a japanese player had already find a good way to use it, because the first hit make the opponent down)

6K: No more S->6K loop, 6K attack level decrease, if been hit in the air it makes opponent down

2HS make only one hit and in counter the opponent go up in the air vertically.
(A japanese player said that it become weaker as for the 6P, but here in the matome homepage they said that it becomes stronger?)
The truth is I think that 2HS gain priority but the hit box is thiner.

6HS: Guilty Gear Isuka's Motion! (But a lots weaker than Isuka's move (that one was too strong!) It's twice larger than Stand HS!! In normal hit it make Stagger! It's easy to connect stand S after it. If it hit the opponent in the air, it make border screen bound! It's again easy to connect with Stand S. It has positif hit stun on the guard and is faster than Slash's version. It can be jump cancel and special move cancel.


>?Stun Raise (Aria's blog) Better than Jump D Make 2 hit and no air recovery for oppnt

Combo: New VT Loop!!
New Throw combo exemple
Throw FRC>K>S>6P>2HS>HSVT>RJ>land>small attack>S(or6P)>2HS>HSVT>RJ(no recovery)

Comment from matome's comment: Ky become weaker
Aria didn't seems to care about, lol he's only thinking of how to masterize the new Ky!


The difference between the amount of information is from the players themselves, because it was harder to find information about potem or jam than Ky, why? Because Ky had more success, lol and a good player of Ky is also very active on the net.

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[TBG#2]chun_li1
Challenger
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Inscrit le: 28 Déc 2005
Messages: 20



MessagePosté le: 04 Déc 2006, 10:01 Répondre en citant Back to top

Omg, Phil. This is lot of good information! If you don´t mind I will post this on english speaking forum.

Thanks soooo much.


chun_li1
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Higashi Joe
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MessagePosté le: 04 Déc 2006, 13:27 Répondre en citant Back to top

Yeah, go ahead post it, just put a link on our forum too, plz Wink

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[TBG#2]chun_li1
Challenger
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Messages: 20



MessagePosté le: 04 Déc 2006, 20:04 Répondre en citant Back to top

Higashi Joe a écrit:
Yeah, go ahead post it, just put a link on our forum too, plz Wink



Ups, OK I will do this also. I only put your name.

So I will add link now.


Dernière édition par [TBG#2]chun_li1 le 04 Déc 2006, 20:22; édité 1 fois
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T-nor
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Messages: 198
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MessagePosté le: 04 Déc 2006, 20:09 Répondre en citant Back to top

thanks you !

The new ky look like good Very Happy

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